Wednesday, August 07, 2013

Decktech: Kurt Spiess' Lands from SCG Invitational



    1 Bayou
    1 Glacial Chasm
    4 Grove of the Burnwillows
    4 Maze of Ith
    1 Misty Rainforest
    4 Rishadan Port
    2 Taiga
    4 Thespian's Stage
    3 Tranquil Thicket
    1 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath
    1 Wooded Foothills
    1 The Tabernacle at Pendrell Vale
    1 Urborg, Tomb of Yawgmoth
    2 Dark Depths

    4 Mox Diamond
    4 Exploration
    2 Manabond
    3 Crop Rotation
    4 Punishing Fire
    4 Gamble
    4 Life from the Loam

    Sideboard
    2 Chalice of the Void
    3 Dark Confidant
    2 Krosan Grip
    2 Last Rites
    1 Raven's Crime
    2 Thoughtseize
    1 Bojuka Bog
    2 Dark Depths


This list solves most of my issues that I had with Lands. Being straight R/G essentially solves a ton of problems (not getting colorscrewed by opposing wastelands, and also having access to the incredible Punishing Fire).

In addition Stage-Depths speeds up your clock immensely (check out those 7 tutors!). You can also Stage your Tabernacle (in response to a wasteland) and Stage + Chasm is a less awkward soft-lock.

Props to Kurt to making what appears to be a highly tuned/updated Lands deck.

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