Decktech: Kurt Spiess' Lands from SCG Invitational
1 Bayou
1 Glacial Chasm
4 Grove of the Burnwillows
4 Maze of Ith
1 Misty Rainforest
4 Rishadan Port
2 Taiga
4 Thespian's Stage
3 Tranquil Thicket
1 Verdant Catacombs
4 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 The Tabernacle at Pendrell Vale
1 Urborg, Tomb of Yawgmoth
2 Dark Depths
4 Mox Diamond
4 Exploration
2 Manabond
3 Crop Rotation
4 Punishing Fire
4 Gamble
4 Life from the Loam
Sideboard
2 Chalice of the Void
3 Dark Confidant
2 Krosan Grip
2 Last Rites
1 Raven's Crime
2 Thoughtseize
1 Bojuka Bog
2 Dark Depths
This list solves most of my issues that I had with Lands. Being straight R/G essentially solves a ton of problems (not getting colorscrewed by opposing wastelands, and also having access to the incredible Punishing Fire).
In addition Stage-Depths speeds up your clock immensely (check out those 7 tutors!). You can also Stage your Tabernacle (in response to a wasteland) and Stage + Chasm is a less awkward soft-lock.
Props to Kurt to making what appears to be a highly tuned/updated Lands deck.
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